Swarm is a codework that has been produced by simulating a population of automated factory robots, whose Taylorist rhythms are coordinated by a central director unit, and then printing out the resulting console log. The wall of text yielded suggests a grey crucible of unrelenting activity, but there are also distinct patterns of behaviour that can be discerned when following the paths of individual machines. In Swarm the facility director logic is unable to respond quickly enough to a growing blight (which stemmed from only a single individual) and the console log terminates as it becomes saturated with errors.

Swarm was inspired by another codework, Bad Machine (1998) by Dan Shiovitz.

Example plates from Swarm.